

Gamers know those 4K HD texture mods come at a big performance hit if your machine doesn't have enough memory to handle it, and even games running those mods are typically rendering a fraction of the amount of textures Second Life throws at your videocard.

Videogames rarely use textures larger than 512x512, games like Crysis and Skyrim are often using 128x256 textures on surfaces SL users leap straight to 1024x1024 to texture! Fact of the matter is, most of SL's performance issues are due to texture bloat.

If you have limited prim space you can also use this trick with a holodeck style rezzer system so building interiors are only rezzed when you're using them! This way you have virtually infinite prim space.Ī lot of people never consider the correlation between textures and lag. So if you have an enormous interior area you can split it into sections, spaced out to keep framerates high.Īnd if you use an Experience key on your land, you can make it so people can just walk into the doors and be instantly teleported to the skybox, for a relatively seamless experience. And since you can build up to about 4000m up, you can space out your interior skyboxes. This frees you up from the constraints of the environment and also makes sims less laggy by moving a lot of content out of rendering distance!įor example, if you have a house at ground level, make the door into a teleporter that takes people to a skybox 400-500m up! You'll see a huge FPS increase doing this because your computer will be rendering far less at once. Turn doors and other entrances into teleporters so people can enter and exit.

Again, the settings you've applied below that will remain unaffected. This will apply your custom sky setting to everything 2000m and up. Click and drag your custom setting over to where it now says (A-12PM) next to Sky 3 2000m. In this example we're going to apply the setting "Anime Moon". (If you've purchased settings off the Marketplace, or received a box or folder of settings from another resident, you will need to find the folder containing those settings.) Close the Library folder and in your Inventory folder look for "Settings", there you will find all of the environment settings you've either created yourself or received from other residents. This is why we started with the ground level and work our way up.įinally, let's apply a custom sky we created to 2000m and up. So when applying a new setting to a parcel height, you will have to re-apply your settings to the heights above that. Again, the newly applied setting will affect both the sky level you apply it to, and all sky levels above.
